Mathew McLaughlin
Mathew McLaughlin
Material & Technical Artist
Seattle, United States

Summary

Material & Technical Artist with a background in hard-surface modeling & texturing for games. Previously the sole material artist at Tripwire Interactive on Killing Floor 3. I worked alongside artists and art direction to author textures and create materials that helped bring the world to life.

Skills

3D ModelingDigital SculptingHard Surface ModelingProp ModelingTexturingGame DevelopmentPBR TexturingPhysically Based RenderingTexture BakingTerrain Generation

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Blender
Blender
Houdini
Houdini
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Megascans
Megascans
Mixer
Mixer
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine

Experience

  • Material Artist at Tripwire Interactive
    US
    January 2023 - March 2026

    Sole Material Artist responsible for managing & maintaining our material library & pipeline for all artists. Ensuring that each material was set up properly for our pipeline.

    Built the glass and ice materials that are used throughout the game. Collaborated with art direction and artists to make sure that materials were user-friendly, performant, and supported the artistic vision for the game.

  • 3D Hard-surface Artist at SAIC
    US
    October 2020 - January 2023

    Responsible for modeling & texturing military aircraft, vehicles, & various machinery used in real-time rendered training simulations.

    Authored tiling textures for our Substance Painter material library and studied different types of hard-surface modeling workflows with other artists on the team to determine best practices for modeling and texturing for real-time rendering on mobile devices.