Some practice with creating stylized textures in Substance Designer. I took advantage of parameters in Substance and included controls to change colors of the different parts of the materials and change the tiling/randomness.
-Update 2/26/19-
I decided to go back and revisit this tile texture. I wanted to apply some of the concepts I had learned over the past couple months to it and try to make it look a little more interesting. Also, just for fun, I added a little water level node to act as a control for blood or water in the substance as well.